Understanding
High School Wrestling


Individual Scoring

Takedown - 2 points 
A takedown is earned when a wrestler brings his opponent to the mat, with restraining control, from the neutral position.

Escape - 1 point  
An escape is earned when a wrestler, from the bottom position, breaks free from his opponent's control.

Reversal - 2 points
A reversal  is earned when a wrestler, from the bottom position, gains control of his opponent, placing him in the top position.

Near Fall - 2 or 3 points
A near fall is earned by forcing your opponent's shoulders within four inches or 45° of the mat.  If the shoulders are held in this position for at least 2 seconds, 2 points are earned. If held for5 or more seconds, 3 points are earned.

Penalty or Technical Violation - 1 or 2 points
A penalty point is earned when a wrestler applies an illegal hold, is called for stalling after being warned, or does an unsportsmanlike-like act.  A technical violation is earned when the top wrestler locks his hands around his opponent's body and is not in near fall criteria. The 1st and 2nd offense are 1 point penalties  The 3rd offense is a 2 point penalty.  The fourth offense ends the match by disqualification.

Team Scoring

Pin - 6 points
A pin is earned by holding your opponent's shoulders or shoulder blades in contact with the mat for 2 consecutive seconds.

Technical Fall - 5 points
A technical is earned when the difference in score between the wrestlers is 15 or more points.

 Major Decision - 4 points
A major decision is earned when the difference in the match score at the end or the match is between 7 and 14 points.

Decision - 3 points
A decision is earned when the difference in the match score at the end or the match is 7 or fewer points.
 

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